Our First Gamejam


Well, we did it.

After 10 days of struggle, we've accomplished our goal of releasing a playable demo by the deadline. Sort of. The game didn't turn out to be everything we would have hoped for from the beginning, but I'm actually very proud of how it turned out in such a small amount of time. Our team made all of the models, only used an insignificant amount of 3rd party assets, and we had the typical problems all teams have along the way. One member had all his work destroyed, while another member was struggling with time constraints while being presented with new career opportunities during the jam. 

We pulled it off! 

Though the game is in no way perfect, and you'll probably get lost in the menu screen because you have to press A or D key to get to the actual game (well there is a way if you press a pause button you can change levels). Anyway, If you can struggle through the bad design decisions we made (which we are going to fix), I'd love a review of the game. Check it out if you haven't already done so. Also, please check in with us in the future. Though we plan on making new exciting games and trying out other gamejams, if the community likes any of our games we'll go back and make it better.

https://s-p-n.itch.io/robbie

Files

robbie-win.zip 128 MB
Jun 19, 2022

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